Re: UV Mapping
Leon Pennington <[email protected]> Thu, 22 Apr 2004 23:38:17 +0100
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Organization | none |
| Message-ID | <[email protected]> |
On Wednesday 21 April 2004 17:58, Leon Pennington wrote: > On Wednesday 21 April 2004 13:48, Leon Pennington wrote: > > This seems like alot of overhead for a simply feature. So should I make > > the uv mapping always available? ( It doesn't cause an error when > > rendering, its just ignored by povray ). > > This is wrong its not ignored, it's actually used by all the objects I've > tested. so povrays manual is wrong, and this is a moot question?! Added them now, with uv vectors for bicubic patch, and triangle. I've had to add them directly to the objects, as the bicubic patch needs the uv vectors to be written before the points, and having a separate object just for the triangle seems wrong. Also I forgot to mention the no_reflection, no_image and double_illuminate keywords I added about two weeks ago. -- Leon Pennington "Programming, it's an art form that fights back." List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel