Re: Using PovRay includes
Andreas Zehender <[email protected]> Thu, 8 Jul 2004 18:18:42 +0200
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Message-ID | <[email protected]> |
Hi! There are already a number of includes available in <PathToYourKDE>/share/apps/kpovmodeler/examples/includes/inlined In general you can import most includes with some little modifications. Just try to copy/paste povray code into a scene. Hmm, the library settings are visible? Luis, are object libraries ready for public use? If not we should deactivate this settings module before KDE 3.3. On Thursday, 08. July 2004 18:04, Jeroen Wijnhout wrote: > Hi all, > > I'm enjoying playing around with KPovModeler CVS HEAD. Great stuff. I was > wondering how I can use all the textures and materials that come with > PovRay (i.e. the textures.inc, glass.inc, etc.). > > Also, I couldn't find any documentation on the libraries you can create in > the Settings dialog. What are they good for, and how do I use them? > > best, > Jeroen -- -------------------------------------------------- Andreas Zehender Master of Computer Science, Dipl. Ing. (BA) http://www.azweb.de [email protected] | [email protected] -------------------------------------------------- List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel