Re: Using PovRay includes
Jeroen Wijnhout <[email protected]> Thu, 08 Jul 2004 18:32:12 +0200
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Organization | KDE |
| Message-ID | <[email protected]> |
On Thursday 08 July 2004 18:18, Andreas Zehender wrote: > Hi! > > There are already a number of includes available in > <PathToYourKDE>/share/apps/kpovmodeler/examples/includes/inlined Didn't know about these, thanks. > In general you can import most includes with some little modifications. > Just try to copy/paste povray code into a scene. Yes, but the nice thing about KPovModeler is that you do not need to deal with the .pov format directly. At first I was surprised that when I clicked on "Select" in the Texture property sheet, I got an empty list. Only after I manually created a texture the list showed something to choose from. I expected that all the standard available textures are immediately available to choose from. Would it be too difficult to implement the following: Add a "import textures/materials/colors" feature. The user selects an inc file and tells KPovModeler if it is a texture/material or color file. KPovModeler then scans the file for #declare statements and picks the, let's say, texture identifying names. All the texture names (not the .pov code) are then added to the list of available textures and the .inc file is included in the generated .pov file. best, Jeroen -- Kile - an Integrated LaTeX Environment for KDE http://kile.sourceforge.net List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel