RE: Using PovRay includes

"CARVALHO Luis Passos" <[email protected]> Thu, 8 Jul 2004 17:34:28 +0100
Newsgroups gmane.comp.kde.devel.kpovmodeler
Message-ID <[email protected]>
Hmmm. In the beta version they probably are.
 
Thanks to Leon, a great deal more stability was added to the code. Not sure if it made it into the Beta. However, there is no documentation at the moment.
 
I'll try to write something till the end of the week. I won't be able to produce the snapshots though, because I don't have access to a linux this week.
 
Regards,
Luis

________________________________

De: Andreas Zehender [mailto:[email protected]]
Enviada: qui 08-07-2004 17:18
Para: For developers of KPovModeler
Assunto: Re: Using PovRay includes



Hi!

There are already a number of includes available in
<PathToYourKDE>/share/apps/kpovmodeler/examples/includes/inlined

In general you can import most includes with some little modifications. Just
try to copy/paste povray code into a scene.

Hmm, the library settings are visible? Luis, are object libraries ready for
public use? If not we should deactivate this settings module before KDE 3.3.

On Thursday, 08. July 2004 18:04, Jeroen Wijnhout wrote:
> Hi all,
>
> I'm enjoying playing around with KPovModeler CVS HEAD. Great stuff. I was
> wondering how I can use all the textures and materials that come with
> PovRay (i.e. the textures.inc, glass.inc, etc.).
>
> Also, I couldn't find any documentation on the libraries you can create in
> the Settings dialog. What are they good for, and how do I use them?
>
> best,
> Jeroen

--
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 Andreas Zehender
 Master of Computer Science, Dipl. Ing. (BA)
 http://www.azweb.de
 [email protected] | [email protected]     
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