D14688: [libkwineffects] Expose getting/setting activeFullScript to scripted effects
David Edmundson <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kwin |
|---|---|
| Message-ID | <[email protected]> |
davidedmundson updated this revision to Diff 42743. davidedmundson added a comment. Put tracking if there's a scripted effect active or not onto effectsHandler Keeps API easier to read REPOSITORY R108 KWin CHANGES SINCE LAST UPDATE https://phabricator.kde.org/D14688?vs=41544&id=42743 BRANCH master REVISION DETAIL https://phabricator.kde.org/D14688 AFFECTED FILES autotests/integration/effects/scripted_effects_test.cpp autotests/integration/effects/scripts/fullScreenEffectTest.js autotests/integration/effects/scripts/fullScreenEffectTestMulti.js autotests/mock_effectshandler.h effects.cpp effects.h libkwineffects/anidata.cpp libkwineffects/anidata_p.h libkwineffects/kwinanimationeffect.cpp libkwineffects/kwinanimationeffect.h libkwineffects/kwineffects.h scripting/scriptedeffect.cpp scripting/scriptedeffect.h To: davidedmundson, #kwin, zzag Cc: zzag, kwin, mkulinski, ragreen, jackyalcine, Pitel, iodelay, bwowk, ZrenBot, lesliezhai, ali-mohamed, hardening, jensreuterberg, abetts, sebas, apol, mart