D22153: blur: Disable sRGB when the framebuffer is linear
Fredrik Höglund <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kwin |
|---|---|
| Message-ID | <[email protected]> |
fredrik added inline comments. INLINE COMMENTS > fredrik wrote in blur.cpp:656 > Yes, those effects will need to use an sRGB texture as well. > > That being said, it looks to me like the blur effect is just broken in general when it's not rendering to the default framebuffer. And the reason is that GLRenderTarget::blitFromFramebuffer() always blits from the default framebuffer. REPOSITORY R108 KWin REVISION DETAIL https://phabricator.kde.org/D22153 To: fredrik, #kwin Cc: zzag, kwin, LeGast00n, sbergeron, jraleigh, fbampaloukas, GB_2, mkulinski, ragreen, jackyalcine, Pitel, iodelay, crozbo, bwowk, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, jensreuterberg, abetts, sebas, apol, mart