D25611: [scene] Fix decoration texture bleeding

Vlad Zahorodnii <[email protected]>
Newsgroups gmane.comp.kde.devel.kwin
Message-ID <[email protected]>
zzag added inline comments.

INLINE COMMENTS

> zzag wrote in scene_opengl.cpp:2616
> Both QPainter::rotate() and QPainter::translate() operate on the world transform matrix. Hence, performance should be the same.
> 
> Would you prefer to use the rotate() function instead?

It seems like I misunderstood your question. To be honest, I didn't do benchmarks. I saw a todo comment and decided to fix it. I will revert this change.

REPOSITORY
  R108 KWin

REVISION DETAIL
  https://phabricator.kde.org/D25611

To: zzag, #kwin
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