Re: Back to basics

Marco Martin <[email protected]>
Newsgroups gmane.comp.kde.events
Message-ID <201208171416.46053.notmart__89.2115211629019$1345205827$gmane$org@gmail.com>
On Thursday 16 August 2012, Nuno Pinheiro wrote:
> So i have been thinking lately about, all the things I didn't do and that 
> I failed doing over this last few years, basally getting depressed.
> 
> But after watching all the wonderful integration the oxygen guys did with
> interoffice style, realized that in spite of all the things we failed at we
> managed to do allot of other things really really well.
> 
> And that lead me to thing that most of those are in the traditional desktop
> area... you know the basic stuf...
> 
> one thing lead to another and I acoured to me that the timing is perfect
> for a release were we focus on the basic desktop, and we market it just
> like that a "back to basics" release for the big 4.10, so we would do a
> few litle thing that improve the basic desktop experience the things
> people use 90% of the time, and we market that, we market that we still
> care about mouse and keyboard interaction and what works.
> 
> So I will do a new wallpaper and plasma theme with that in mind. and will
> blog about its progress and  the reasoning about it. would be fantastic if
> we could collectively all do a few little improvements with that in
> mind...
> 
> So what do we think good idea?

to me there are many things that should need to be done, and most of those are 
really small.
one big factor we lack is the "first impression" factor, what destroys this is 
a lot of small annoyances, like icons or layouts misaligned by one pixel, text 
not prefectly vertically centered, to many fonts in a single screen etc.

all those factors contribute in augmenting the visual noise, and all of them 
individually are almost invisible, but add up very badly one on top of each 
other.
it's also hard because most of our developers (well, most technical people in 
general, not only developers) have a complete blind spot on this, in part for 
proximity blindness, in part for just not being wired this way. So, not easy 
to do, but let's do it.

Cheers, 
Marco Martin

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