Compiling 4gl with external c code
"James B. Byrne via Aubit4gl-discuss" <[email protected]> Wed, 31 Mar 2021 16:15:14 -0400
| Newsgroups | gmane.comp.lang.4gl.aubit.general |
|---|---|
| Message-ID | <[email protected]> |
First, I am aware of the code/endcode inline c capabilities of A4GL. I will be
re-implementing exercise 13 using that method after I get the external c
modules to work as demonstrated in the exercise.
My question is: Given x.4gl, y.c and z.c where y.c; and given that x.c compile
without error into object (.o) files providing that a special header file is
found in the current directory; and given x.4gl calls functions in both y and
z; then what is the correct way to compile this with 4glc to produce a single
x.4ae file?
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