Re: Overcoming the "Dylan is Dead" belief?

Francesco Ceccon <[email protected]> Wed, 11 Sep 2013 08:30:19 +0200
Newsgroups gmane.comp.lang.dylan.gwydion.devel
Message-ID <[email protected]>
On Sep 10, 2013, at 15:35 , Bruce Mitchener wrote:
> What can we do? What should we do?

I think there are two course of action:

1. Rename the compiler to something else, so people won't  associate it with
   Apple Dylan
2. Make a library/framework that people will actually use

I think option 1 won't solve our problems because people will go from "I thought
Apple killed Dylan" to "I din't know $new-compiler existed".
Another point is that people, or at least me, associate Dylan with "the *cool*
project Apple killed", so this might help us.

In my opinion, the biggest problem with Dylan at the moment is that there isn't
a project that can attract new people, except for the compiler itself.
If we make something that people will use for their weekend projects we might
gain some traction or at least some recognition. If enough people build something
with Dylan I can't see how someone can say that he thought Dylan was dead :)

I think Bruce agrees with me because he started calvino for this reason,
unfortunately the projects has stopped. A game engine is probably a good
idea because, from what I can see, game engines in other languages require
a lot of setup and learning too, so an aspiring gamedev would not be scared
of learning a new language if this means he can have a nicer environment.
For example some months ago I wrote some C# because I wanted to play with
Unity 3D, if it wasn't for Unity I would have never looked at C#.

This project could be something else, like getting DUIM is shape so it can be
used to write multi-platform applications. Something likes Rails would be nice
too, but IMHO harder because setting up a Rails (or Flask, or Django) application
is really smooth so the bar is set very high.


- Francesco
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