Re: Moving forward from "Dylan is dead"

Carl Gay <[email protected]> Mon, 16 Sep 2013 23:48:55 -0400
Newsgroups gmane.comp.lang.dylan.gwydion.devel
Message-ID <CALekcH2Fj-Duo3CqQyPEZCaGGqCysk91HM5Wv2y90Ch=7u1wZQ@mail.gmail.com>
This is a good summary.

At one time I was working on getting opendylan.org to run under our HTTP
server.  I still think that would be useful in terms of "eating our own
dogfood", driving forward some library development, and giving people a
place to work on something useful that isn't the compiler.  Note that I'm
not suggesting it would be much of a draw for newcomers in the way that
something like a game framework might be, but it would be something more
"real world" that we could point at that's written in Dylan.


On Mon, Sep 16, 2013 at 5:27 AM, Bruce Mitchener
<[email protected]>wrote:

> Thanks to everyone who participated in the thread about overcoming the
> "Dylan is dead" belief. It was great to see some first time posters
> speaking out!
>
> My impression is that the summary is:
>
>
>    - No need to rename anything. Most new people won't have heard about
>    the Apple stuff and may find it intriguing or interesting. It isn't as much
>    baggage now as it might have been some years ago.
>    - Syntax changes won't really have a significant impact on the uptake
>    of Dylan.
>    - Improving the libraries and the ecosystem (like providing a package
>    directory) might be a big win.
>    - But we really need something written in Dylan that makes good use of
>    Dylan, isn't the compiler, and that people might find interesting.
>    - It may be that having a solid web platform would be good. We have
>    some stuff in terms of an HTTP server, but we don't publicize it well and
>    it probably needs some love and working samples.
>    - Improving the ability to use Dylan for "scripting" might be a good
>    thing. At the least, improving the documentation and status of our OS
>    integration libraries would be good. (This would include documenting
>    locators and making sure they're easy to use, perhaps with a good cheat
>    sheet / introduction in the documentation.)
>    - My idea for Calvino, to be a framework for games and graphics might
>    be something that people would find interesting.
>    - The website could use improvement (but is a big gain over what we've
>    had before).
>    - Improving the libraries in the database area would benefit just
>    about anything that people would want to do with Dylan.
>
> This seems like it leaves a lot of fertile ground that can be covered
> either for the 2013.2 release or during a hack-a-thon (or whenever).
>
> Thoughts? Anyone want to volunteer a bit of time to help out with some of
> the above? Many things can be done with just a couple of hours / week and
> I'd be happy to help guide people through any of the above (or other
> things).
>
>  - Bruce
>
>
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