Re: How to recreate the 31 July color.com
Nick Maroudas <[email protected]>
| Newsgroups | gmane.comp.lang.forth.colorforth |
|---|---|
| Message-ID | <[email protected]> |
Quoting Jason Kemp <[email protected]>: > Hello, > > I should be most grateful if anyone could show me my > error. > [snip] > up to byte 12,347, but after this point the > original file is > mostly non-zero values whereas the assembled one is > just padded with > zeros, so I think I am overlooking something > fundamental. > > Regards, > Jason > > Nick here: I think you might be missing the ikon data. According to Tim Neitz the first 12 blocks are filled by the "editor", and the last 6 by the ikon data. You can read his note at the end of Tim's nasm version of CF01, which is in John Comeau's sourceforge site that you use. If you go to Tim's site you will see his complete set of nasm source, including data in the slot "cfinal". He says that his nasm code ought to compile into a faithful version of the original native CF01. > > http://www.dnd.utwente.nl/~tim/colorforth/ > > Likewise Josh Gram's source code for CF05 includes an icons.asm file. I guess this will compile to be compatible with the complete 72k of selfbooting native CF05.com that he also supplies (I use the 16bit color version). Ray has links with Josh: http://www.nabble.com/Re:-ColorForth:-if-and--if-p10716747.html Caritas, Nick PS: Apologies to ColorForthers for inadvertently posting a private reply to Ray's post today, including my blog on a completely different subject. Sorry. **************************** No trees were killed in the sending of this message. However, a large number of electrons were terribly inconvenienced *************