Re: Activity
"Chris Double" <[email protected]> Wed, 03 Aug 2005 10:30:52 +1200
| Newsgroups | gmane.comp.lang.goo.general |
|---|---|
| Message-ID | <[email protected]> |
> > What sort of embedded platform are you thinking of? In particular, how much > > memory would your target system have? I am also thinking of embedded > > systems. Currently goo doesn't have memory/code space as its primary > > implementation goal. I was thinking about doing an extremely small > > footprint VM implementation combined with a JIT. I'd be very interested in this too. You may recall I attempted to get Goo running on a cellphone a while back: http://radio.weblogs.com/0102385/2002/07/28.html I was able to get going but I couldn't port the Boehm collector at the time, so it quickly ran out of memory. Cellphones these days have much more memory so there is probably a better chance of getting it going. I'm not sure if Boehm is working on Symbian OS yet though. I'm also intersted in getting it working on the Nintendo DS handheld gaming system. There's a fairly good 'homebrew' community around it and it would make an interesting language to develop with. The DS has two CPU's, two screens, 4MB of RAM and is ARM based (one ARM7 and one ARM9). The cellphones I develop for are ARM based as well btw, with from 4-80MB of memory. A small footprint VM with or without a JIT would be perfect. Chris. -- Chris Double [email protected] _______________________________________________ Googoogaga mailing list [email protected] https://lists.csail.mit.edu/mailman/listinfo/googoogaga