Getting GLU entry points at runtime
Sven Panne <[email protected]>
| Newsgroups | gmane.comp.lang.haskell.hopengl |
|---|---|
| Message-ID | <[email protected]> |
Does anybody know if there is way to get the proc addresses for
gluUnProject4
gluBuild3DMipmaps
dynamically i.e. at runtime? They appeared in GLU 1.3, WinDoze comes
with GLU 1.2, and glXGetProcAddress seems to be agnostic about GLU
functions (probably wglGetProcAddress behaves similarly). So I'm a bit
stuck here... :-(
Cheers,
S.