Getting GLU entry points at runtime

Sven Panne <[email protected]>
Newsgroups gmane.comp.lang.haskell.hopengl
Message-ID <[email protected]>
Does anybody know if there is way to get the proc addresses for

    gluUnProject4
    gluBuild3DMipmaps

dynamically i.e. at runtime? They appeared in GLU 1.3, WinDoze comes
with GLU 1.2, and glXGetProcAddress seems to be agnostic about GLU
functions (probably wglGetProcAddress behaves similarly). So I'm a bit
stuck here...  :-(

Cheers,
    S.
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.