Re: Getting GLU entry points at runtime
[email protected] (Carl R. Witty)
| Newsgroups | gmane.comp.lang.haskell.hopengl |
|---|---|
| Message-ID | <[email protected]> |
Sven Panne <[email protected]> writes: > Does anybody know if there is way to get the proc addresses for > > gluUnProject4 > gluBuild3DMipmaps > > dynamically i.e. at runtime? They appeared in GLU 1.3, WinDoze comes > with GLU 1.2, and glXGetProcAddress seems to be agnostic about GLU > functions (probably wglGetProcAddress behaves similarly). So I'm a bit > stuck here... :-( The GLU routines are not part of the vendor drivers; they are a separate layer on top of OpenGL. So, if the Windows version of GLU does not export gluBuild3DMipmaps, I'm pretty sure that means there's no implementation of that function at all. Carl Witty