standard opengl z axis reversed in hopengl ?

"minh thu" <[email protected]>
Newsgroups gmane.comp.lang.haskell.hopengl
Message-ID <[email protected]>
hi,

I thought the z axis increases towards the user. but

  translate (Vector3 (-0.2) (-0.2) (-0.2::GLfloat))

translates a bit towards the left, down and *the user*.

Is it the standard opengl behavior ?

thank you,
vo minh thu
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.