standard opengl z axis reversed in hopengl ?
"minh thu" <[email protected]>
| Newsgroups | gmane.comp.lang.haskell.hopengl |
|---|---|
| Message-ID | <[email protected]> |
hi, I thought the z axis increases towards the user. but translate (Vector3 (-0.2) (-0.2) (-0.2::GLfloat)) translates a bit towards the left, down and *the user*. Is it the standard opengl behavior ? thank you, vo minh thu