Re: standard opengl z axis reversed in hopengl ?
Sven Panne <[email protected]>
| Newsgroups | gmane.comp.lang.haskell.hopengl |
|---|---|
| Message-ID | <[email protected]> |
Am Mittwoch, 8. März 2006 14:29 schrieb minh thu: > I thought the z axis increases towards the user. but > > translate (Vector3 (-0.2) (-0.2) (-0.2::GLfloat)) > > translates a bit towards the left, down and *the user*. > > Is it the standard opengl behavior ? HOpenGL does nothing special here, what you experience is standard OpenGL behaviour. Having a look at chapter 3 of the famous Red Book might help you to see what's going on, especially the section "Viewing and Modeling Transformations": http://www.rush3d.com/reference/opengl-redbook-1.1/chapter03.html Cheers, S.