OpenGL with wxWidgets

"Chris Perez" <[email protected]>
Newsgroups gmane.comp.lang.haskell.hopengl
Message-ID <[email protected]>
Ok,  Brand new problem, I have OpenGL working in Haskell and compiling, and
I have been working with wxWidgets to make the GUI process easier. Now I am
trying to work out a way to combine the two. I haven't been able to do it
successfully because they seem to create different kinds of windows, but I
would like it if it would be possible to Open a frame with wxWidgets then
inside the frame as one of the panels Have some OpenGL running , on which I
could apply buttons from the parent frame to. I can't seem to find any easy
way to do this and have been reading through the documentation for both. Any
suggestions?

-- 
Without Wax,
        Chris

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