Re: OpenGL with wxWidgets
"Jamin A. Ohmoto-Frederick" <[email protected]>
| Newsgroups | gmane.comp.lang.haskell.hopengl |
|---|---|
| Message-ID | <[email protected]> |
Are you doing wxWidgets in Haskell or some other language? There is wxHaskell, a type-safe wrapper around wxWidgets, which already has at least 2 opengl examples. I tried these briefly but the builds immediately crashed on me (I never looked into it very far). Although, I have used wxHaskell without OpenGL with good success, and it is much cleaner that what I have ever seen before in GUI creation, once you get used to the style. If you there is something wrong with the GUI structure, you usually get a compile error, instead of a run-time error or crash. --- Chris Perez <[email protected]> wrote: > Ok, Brand new problem, I have OpenGL working in > Haskell and compiling, and > I have been working with wxWidgets to make the GUI > process easier. Now I am > trying to work out a way to combine the two. I > haven't been able to do it > successfully because they seem to create different > kinds of windows, but I > would like it if it would be possible to Open a > frame with wxWidgets then > inside the frame as one of the panels Have some > OpenGL running , on which I > could apply buttons from the parent frame to. I > can't seem to find any easy > way to do this and have been reading through the > documentation for both. Any > suggestions? > > -- > Without Wax, > Chris > > _______________________________________________ > HOpenGL mailing list > [email protected] > http://www.haskell.org/mailman/listinfo/hopengl > ____________________________________________________________________________________ Food fight? Enjoy some healthy debate in the Yahoo! Answers Food & Drink Q&A. http://answers.yahoo.com/dir/?link=list&sid=396545367