Re: OpenGL with wxWidgets

"Jamin A. Ohmoto-Frederick" <[email protected]>
Newsgroups gmane.comp.lang.haskell.hopengl
Message-ID <[email protected]>
Are you doing wxWidgets in Haskell or some other
language?  There is wxHaskell, a type-safe wrapper
around wxWidgets, which already has at least 2 opengl
examples.  I tried these briefly but the builds
immediately crashed on me (I never looked into it very
far).

Although, I have used wxHaskell without OpenGL with
good success, and it is much cleaner that what I have
ever seen before in GUI creation, once you get used to
the style.  If you there is something wrong with the
GUI structure, you usually get a compile error,
instead of a run-time error or crash.


--- Chris Perez <[email protected]> wrote:

> Ok,  Brand new problem, I have OpenGL working in
> Haskell and compiling, and
> I have been working with wxWidgets to make the GUI
> process easier. Now I am
> trying to work out a way to combine the two. I
> haven't been able to do it
> successfully because they seem to create different
> kinds of windows, but I
> would like it if it would be possible to Open a
> frame with wxWidgets then
> inside the frame as one of the panels Have some
> OpenGL running , on which I
> could apply buttons from the parent frame to. I
> can't seem to find any easy
> way to do this and have been reading through the
> documentation for both. Any
> suggestions?
> 
> -- 
> Without Wax,
>         Chris
> > _______________________________________________
> HOpenGL mailing list
> [email protected]
> http://www.haskell.org/mailman/listinfo/hopengl
> 



 
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