Re: Textures from SDL upside down

"Sebastian Sylvan" <[email protected]>
Newsgroups gmane.comp.lang.haskell.hopengl
Message-ID <[email protected]>
On 3/13/07, Sven Panne <[email protected]> wrote:
> On Tuesday 06 March 2007 00:25, Bas van Dijk wrote:
> > I am using HOpenGL in combination with hsSDL
> > (http://darcs.haskell.org/~lemmih/hsSDL). This works great except for
> > texture loading. All my textures are mirrored over the v-axis. So the
> > top of a texture becomes the bottom. I first thought that I got the
> > texture coordinates wrong. But the textures are also flipped on the GLU
> > quadrics.
>
> IIRC, in SDL the y-coordinate increases when going down the screen, while
> OpenGL uses the usual mathematical convention of y increasing when going up.
> Therefore your images are flipped, I guess.
>
> > Is there some way to tell (H)OpenGL that a texture is mirrored? I tried
> > glPixelStore parameters but I don't think it is possible that way.
> > Perhaps it is possible to change a hsSDL surface before loading the
> > pixel data. Any advice is welcome.
>
> Usually the easiest and most efficient way is to simply flip your t texture
> coordinate, i.e. use 1-t instead of t.

Texture coordinates are not always guarnteed to be in the [0,1] range
though. So a coordinate of 1.2 would become -0.2 which will not always
sample the correct texel (depending on texture wrapping mode).


-- 
Sebastian Sylvan
+46(0)736-818655
UIN: 44640862
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.