Re: Luabind, do not collect my garbages please?
James Porter <[email protected]>
| Newsgroups | gmane.comp.lang.lua.bind.user |
|---|---|
| Message-ID | <[email protected]> |
neosettlers wrote:
> My promblem is that when lua_close() is called, it try to delete
> pointers wich are already being handle via a C++ memory manager. In
> short, I have no need for Lua to collect my garbages from a C++ class
> being created in Lua.
Since Lua owns "myGeo", it's going to delete it. You probably want
something like this:
.def("SetGeometry", &Actor::SetGeometry, adopt(_1))
- Jim
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