Re: Luabind, do not collect my garbages please?

Daniel Wallin <[email protected]>
Newsgroups gmane.comp.lang.lua.bind.user
Message-ID <[email protected]>
James Porter wrote:
> neosettlers wrote:
>> My promblem is that when lua_close() is called, it try to delete 
>> pointers wich are already being handle via a C++ memory manager. In 
>> short, I have no need for Lua to collect my garbages from a C++ class 
>> being created in Lua.
> 
> Since Lua owns "myGeo", it's going to delete it. You probably want 
> something like this:
> 
> 	.def("SetGeometry", &Actor::SetGeometry, adopt(_1))

I think that should be "adopt(_2)". _1 refers to the "this" argument.

-- 
Daniel Wallin
BoostPro Computing
http://www.boostpro.com

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