Luabind: C++ referenced variables;
hymedia <[email protected]>
| Newsgroups | gmane.comp.lang.lua.bind.user |
|---|---|
| Message-ID | <005b01c99867$1d5d3170$58179450$@ca> |
I might have overlooked this but I can’t find anything replicating this within the examples so far,
I m not crazy about using the properties. I d like to keep a C++ structur as much as possible. So here is what I do:
.cpp
typedef unsigned int UInt;
class Test
{
public:
Test(): val(0) {}
~Test() {}
UInt &Get() {return val;}
void Set(UInt in_val) {val = in_val;}
protected:
UInt val;
};
Luabind
module(in_lua)
[
class_<Test>("Test")
.def(constructor<>())
.def("Get", &Test::Get)
.def("Set", &Test::Set)
];
.lua
myTest = Test();
myTest:Set(1);
myVal = myTest:Get();
Result:
myTest:Get(); assert: you are trying to use an unregistered type!
I know for sure the typedef is not an issue here, could have been a int, I have no doubts this have been addressed in the pass, but I could definitely use a hint.
Thx in advance.
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