Re: unsigned byte color!
Tom McCubbin <[email protected]>
| Newsgroups | gmane.comp.lang.lua.bind.user |
|---|---|
| Message-ID | <1236103549.22110.30.camel@macquad> |
Not to sound stupid, but why does your lua say:
myColor= Color4i(255, 0, 0, 100);
according to the luabind registration code, it should just be...
myColor=Color(255,0,0,100);
And lua internally supports plain ol' intergers ( int32 ...ok depends on
platform but you get the point...)
so no matter what happens, this is likely going to be cast at runtime.
have a look at the c api for details as to the very minimal types
supported w/in lua.
On Tue, 2009-03-03 at 12:36 -0500, hymedia wrote:
> Hello everyone,
>
>
>
> Any particular reason why Luabind is choking on UChar?
>
>
>
> .cpp
>
>
>
> typedef unsigned char UChar;
>
>
>
> class Color
>
> {
>
> public:
>
>
>
> UChar r, g, b, a;
>
>
>
> inline Color(UChar in_r, UChar in_g, UChar in_b, UChar
> in_a):
>
> r(in_r),
>
> g(in_g),
>
> b(in_b),
>
> a(in_a) {}
>
>
>
> ///SNIP...
>
> }
>
>
>
> Luabind
>
>
>
> module(in_lua)
>
> [
>
> class_<Color>("Color")
>
> .def(constructor<UChar, UChar, UChar, UChar>())
>
> ];
>
>
>
> .lua
>
>
>
> myColor= Color4i(255, 0, 0, 100);
>
>
>
> result: No matching overload found
>
>
>
> If I repalce every UChar by a float it does work… hummm… hocus pocus…
>
>
>
>
>
> ------------------------------------------------------------------------------
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------------------------------------------------------------------------------
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-OSBC tackles the biggest issue in open source: Open Sourcing the Enterprise
-Strategies to boost innovation and cut costs with open source participation
-Receive a $600 discount off the registration fee with the source code: SFAD
http://p.sf.net/sfu/XcvMzF8H
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