Re: unsigned byte color!

Tom McCubbin <[email protected]>
Newsgroups gmane.comp.lang.lua.bind.user
Message-ID <1236103549.22110.30.camel@macquad>
Not to sound stupid, but why does your lua say:

myColor= Color4i(255, 0, 0, 100);

according to the luabind registration code, it should just be...

myColor=Color(255,0,0,100);

And lua internally supports plain ol' intergers ( int32 ...ok depends on
platform but you get the point...)

so no matter what happens, this is likely going to be cast at runtime.
have a look at the c api for details as to the very minimal types
supported w/in lua.




On Tue, 2009-03-03 at 12:36 -0500, hymedia wrote:
> Hello everyone,
> 
>  
> 
> Any particular reason why Luabind is choking on UChar?
> 
>  
> 
> .cpp
> 
>  
> 
> typedef unsigned char UChar;
> 
>  
> 
> class Color
> 
> {
> 
>       public:
> 
>  
> 
>             UChar r, g, b, a;
> 
>  
> 
>             inline Color(UChar in_r, UChar in_g, UChar in_b, UChar
> in_a):
> 
>                   r(in_r),
> 
>                   g(in_g),
> 
>                   b(in_b),
> 
>                   a(in_a) {}
> 
>  
> 
>                   ///SNIP...
> 
> }
> 
>  
> 
> Luabind
> 
>  
> 
> module(in_lua)
> 
> [
> 
>       class_<Color>("Color")
> 
>       .def(constructor<UChar, UChar, UChar, UChar>())
> 
> ];
> 
>  
> 
> .lua
> 
>  
> 
> myColor= Color4i(255, 0, 0, 100);
> 
>  
> 
> result: No matching overload found
> 
>  
> 
> If I repalce every UChar by a float it does work… hummm… hocus pocus…
> 
>  
> 
> 
> 
> ------------------------------------------------------------------------------
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------------------------------------------------------------------------------
Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, CA
-OSBC tackles the biggest issue in open source: Open Sourcing the Enterprise
-Strategies to boost innovation and cut costs with open source participation
-Receive a $600 discount off the registration fee with the source code: SFAD
http://p.sf.net/sfu/XcvMzF8H

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