Re: unsigned byte color!

hymedia <[email protected]>
Newsgroups gmane.comp.lang.lua.bind.user
Message-ID <004c01c99c2c$ca390b80$5eab2280$@ca>
Hey Tom,

 

My mistake, anyway you put it, both should be the same.

 

AFAIK, unsigned char (int8) on windows doesn’t seem to be supported, is there any known workaround, can a .def() include a static cast for instance?

 

 

From: Tom McCubbin [mailto:[email protected]] 
Sent: Tuesday, March 03, 2009 1:06 PM
To: [email protected]
Subject: Re: [luabind] unsigned byte color!

 

Not to sound stupid, but why does your lua say:

myColor= Color4i(255, 0, 0, 100);

according to the luabind registration code, it should just be...

myColor=Color(255,0,0,100);

And lua internally supports plain ol' intergers ( int32 ...ok depends on platform but you get the point...)

so no matter what happens, this is likely going to be cast at runtime.  have a look at the c api for details as to the very minimal types supported w/in lua.




On Tue, 2009-03-03 at 12:36 -0500, hymedia wrote: 

Hello everyone,

 

Any particular reason why Luabind is choking on UChar?

 

.cpp

 

typedef unsigned char UChar;

 

class Color

{

      public:

 

            UChar r, g, b, a;

 

            inline Color(UChar in_r, UChar in_g, UChar in_b, UChar in_a):

                  r(in_r),

                  g(in_g),

                  b(in_b),

                  a(in_a) {}

 

                  ///SNIP...

}

 

Luabind

 

module(in_lua)

[

      class_<Color>("Color")

      .def(constructor<UChar, UChar, UChar, UChar>())

];

 

.lua

 

myColor= Color4i(255, 0, 0, 100);

 

result: No matching overload found

 

If I repalce every UChar by a float it does work… hummm… hocus pocus…

 



 
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