Re: Clear lua-side allocated objects?

Iliya Trendafilov <[email protected]>
Newsgroups gmane.comp.lang.lua.bind.user
Message-ID <[email protected]>
You must set these global lua variables to nil (along with any other
lua variables or luabind::objects that reference these instances) one
way or another and call lua_gc(). That should free your instances.

Depending on your scenario, dumping the entire lua_State (with
lua_close) and creating a new one might also be an option although
it's probably an overkill if you only have a few instances to clear.

On Sat, Jan 9, 2010 at 2:25 PM, Kristoffer Danielsson
<[email protected]> wrote:
> Inside my script I instantiate several of my heavy C++ classes (held by
> global lua variables). Then, at a later point, I want to clear these
> allocations from within C++.
>
> That is, I want to reset the script to its initial state. How can this be
> done?
>
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