C++ Object pointers in Lua
Peter Dam <[email protected]>
| Newsgroups | gmane.comp.lang.lua.bind.user |
|---|---|
| Message-ID | <[email protected]> |
Hello, I have a class exported with Luabind which works perfectly if is always inside Lua. a = MyObject() a:doSomething() This all works perfectly... But I haven't figured out how to work on an instance created in C++, for example: MyObject* a = new MyObject(); /* pass the pointer to Lua here */ And now in Lua: a:doSomething(); So my previously created instance in C++ can be worked upon in Lua, and once finished will be updated and working in C++ How can I do this? Thanks in advance, Peter. ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ luabind-user mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/luabind-user