Re: C++ Object pointers in Lua

Teto <[email protected]>
Newsgroups gmane.comp.lang.lua.bind.user
Message-ID <[email protected]>
you can do:
MyObject* a = new MyObject();
luabind::object global_vars = luabind::globals(_script.mLuaState);
global_vars["a"] = a;

On Wed, Jan 13, 2010 at 10:49 PM, Peter Dam <[email protected]> wrote:
> Hello,
> I have a class exported with Luabind which works perfectly if is always
> inside Lua.
> a = MyObject()
> a:doSomething()
> This all works perfectly... But I haven't figured out how to work on an
> instance created in C++, for example:
> MyObject* a = new MyObject();
> /* pass the pointer to Lua here */
> And now in Lua:
> a:doSomething();
> So my previously created instance in C++ can be worked upon in Lua, and once
> finished will be updated and working in C++
>
>
> How can I do this?
>
> Thanks in advance,
> Peter.
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