Re: tostring() operator outside class?
"Nigel Atkinson" <[email protected]>
| Newsgroups | gmane.comp.lang.lua.bind.user |
|---|---|
| Message-ID | <[email protected]> |
I sometimes do this.
....
.def( "__tostring", &testToString )
....
std::string testToString( const Test* t )
{
return std::string( 'An instance of test.' );
}
Returning a "const char*" instead works too I think, but I'm not 100% on
that.
HTH
Nigel
On Tue, January 18, 2011 10:49 pm, Kristoffer Danielsson wrote:
>
>
> Consider this:
>
> ,luabind::class_<Test>("Test")
> .def(luabind::tostring(luabind::const_self))
>
> ostream& operator << (ostream &os, const Test &test)
> {
> os << test.value;
> return os;
> }
>
> Is it possible to NOT have this friend operator of class Test and map it
> in another way? Something like this:
>
> ,luabind::class_<Test>("Test")
> .def(luabind::tostring(test_tostring_operator))
>
> void test_tostring_operator() { blah }
>
>
> Thanks
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