Re: tostring() operator outside class?

Kristoffer Danielsson <[email protected]>
Newsgroups gmane.comp.lang.lua.bind.user
Message-ID <[email protected]>
Ah, thanks a lot! :)
 
> Date: Wed, 19 Jan 2011 09:57:51 +1100
> From: [email protected]
> To: [email protected]
> Subject: Re: [luabind] tostring() operator outside class?
> 
> I sometimes do this.
> 
> ....
> .def( "__tostring", &testToString )
> ....
> 
> std::string testToString( const Test* t )
> {
> return std::string( 'An instance of test.' );
> }
> 
> Returning a "const char*" instead works too I think, but I'm not 100% on
> that.
> 
> HTH
> 
> Nigel
> 
> On Tue, January 18, 2011 10:49 pm, Kristoffer Danielsson wrote:
> >
> >
> > Consider this:
> >
> > ,luabind::class_<Test>("Test")
> > .def(luabind::tostring(luabind::const_self))
> >
> > ostream& operator << (ostream &os, const Test &test)
> > {
> > os << test.value;
> > return os;
> > }
> >
> > Is it possible to NOT have this friend operator of class Test and map it
> > in another way? Something like this:
> >
> > ,luabind::class_<Test>("Test")
> > .def(luabind::tostring(test_tostring_operator))
> >
> > void test_tostring_operator() { blah }
> >
> >
> > Thanks
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> 
> 
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