Re: Lua compilation and exceptions

James Porter <[email protected]>
Newsgroups gmane.comp.lang.lua.bind.user
Message-ID <[email protected]>
On 3/4/2011 2:48 PM, Szymon Gatner wrote:
> should Lua be built as C++ to play nicely with luabind error handling?

As I recall (and it's been a while), neither way is particularly good, 
though both will "work". Even though Lua can use C++ exceptions for 
stack unwinding, not all of the internal functions are meant to have 
exceptions be thrown through them. In practice, it doesn't matter too 
much, but I think it causes issues with the Lua instance's counter for 
the stack depth.

There are patches for Lua that make this totally safe, but I don't think 
they ever got into Lua proper.

Some (all?) of this may be irrelevant at this point though, so take what 
I say with a grain of salt.

- Jim


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