Re: Library status

Ryan Pavlik <[email protected]> Tue, 14 Jun 2011 09:37:16 -0500
Newsgroups gmane.comp.lang.lua.bind.user
Message-ID <[email protected]>
I'm not sure what any previous developers are planning on doing, but the
fact that Luabind is on GitHub means that anyone can continue development
easily.  For instance, I've added a CMake build system and cleaned up a
number of build warnings, as well as made sure that every header file not in
"detail" compiles cleanly on its own. https://github.com/rpavlik/luabind

My hunch is that for the initial authors, this is effectively
feature-complete.  As I use it, I'll be releasing any improvements or fixes
I find necessary, and I anticipate others will do so as well. I'm not sure
how being in Boost would help anything - seems like GitHub provides a more
flexible maintenance strategy. Version 1.0 is probably a useful/important
milestone from a public acceptance point of view - people can be nervous to
adopt things < 1.0 if they're not familiar with open source tendencies to
never reach 1.0 despite substantial functionality.

Are there specific features or bugs that you're expecting, or that folks
would be looking for in a 1.0 release?

Ryan

On Tue, Jun 7, 2011 at 11:46 AM, Nicolas Goles <[email protected]>wrote:

> I'm also interested in knowing what's the status of the project.
>
>
> --
> Nicolas Goles Domic
> Founder & Lead Engineer
> Gando Games <http://www.gandogames.com>
>
> On Tuesday, June 7, 2011 at 10:21 AM, Szymon Gatner wrote:
>
> Hi,
>
> is there any roadmap for Luabind? Is it still actively maintained? Any
> plans for v 1.0? Or inclusion to boost?
>
> I do very much hope it is not abandoned as it is the best Lua binding
> lib out there.
>
> Cheers,
> Szymon Gatner
>
>
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-- 
Ryan Pavlik
HCI Graduate Student
Virtual Reality Applications Center
Iowa State University

[email protected]
http://academic.cleardefinition.com

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