Re: Library status
Reko Tiira <[email protected]> Tue, 14 Jun 2011 17:44:00 +0300
| Newsgroups | gmane.comp.lang.lua.bind.user |
|---|---|
| Message-ID | <[email protected]> |
The ability to overload __index and __newindex for classes would be much appreciated. I read before that it was planned for 1.0: http://old.nabble.com/array-access-%22A-i-%22-and-luabind-td26478178.html Regards, Reko Tiira On Tue, Jun 14, 2011 at 5:37 PM, Ryan Pavlik <[email protected]> wrote: > I'm not sure what any previous developers are planning on doing, but the > fact that Luabind is on GitHub means that anyone can continue development > easily. For instance, I've added a CMake build system and cleaned up a > number of build warnings, as well as made sure that every header file not in > "detail" compiles cleanly on its own. https://github.com/rpavlik/luabind > My hunch is that for the initial authors, this is effectively > feature-complete. As I use it, I'll be releasing any improvements or fixes > I find necessary, and I anticipate others will do so as well. I'm not sure > how being in Boost would help anything - seems like GitHub provides a more > flexible maintenance strategy. Version 1.0 is probably a useful/important > milestone from a public acceptance point of view - people can be nervous to > adopt things < 1.0 if they're not familiar with open source tendencies to > never reach 1.0 despite substantial functionality. > Are there specific features or bugs that you're expecting, or that folks > would be looking for in a 1.0 release? > > Ryan > On Tue, Jun 7, 2011 at 11:46 AM, Nicolas Goles <[email protected]> > wrote: >> >> I'm also interested in knowing what's the status of the project. >> >> -- >> Nicolas Goles Domic >> Founder & Lead Engineer >> Gando Games >> >> On Tuesday, June 7, 2011 at 10:21 AM, Szymon Gatner wrote: >> >> Hi, >> >> is there any roadmap for Luabind? Is it still actively maintained? Any >> plans for v 1.0? Or inclusion to boost? >> >> I do very much hope it is not abandoned as it is the best Lua binding >> lib out there. >> >> Cheers, >> Szymon Gatner >> >> >> ------------------------------------------------------------------------------ >> EditLive Enterprise is the world's most technically advanced content >> authoring tool. Experience the power of Track Changes, Inline Image >> Editing and ensure content is compliant with Accessibility Checking. >> http://p.sf.net/sfu/ephox-dev2dev >> _______________________________________________ >> luabind-user mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/luabind-user >> >> >> >> ------------------------------------------------------------------------------ >> EditLive Enterprise is the world's most technically advanced content >> authoring tool. Experience the power of Track Changes, Inline Image >> Editing and ensure content is compliant with Accessibility Checking. >> http://p.sf.net/sfu/ephox-dev2dev >> _______________________________________________ >> luabind-user mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/luabind-user >> > > > > -- > Ryan Pavlik > HCI Graduate Student > Virtual Reality Applications Center > Iowa State University > > [email protected] > http://academic.cleardefinition.com > > ------------------------------------------------------------------------------ > EditLive Enterprise is the world's most technically advanced content > authoring tool. Experience the power of Track Changes, Inline Image > Editing and ensure content is compliant with Accessibility Checking. > http://p.sf.net/sfu/ephox-dev2dev > _______________________________________________ > luabind-user mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/luabind-user > > ------------------------------------------------------------------------------ EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev