Re: Unhandled Exception
Phil Cooper-King <[email protected]> Sun, 30 Oct 2011 05:38:43 +0000
| Newsgroups | gmane.comp.lang.lua.bind.user |
|---|---|
| Message-ID | <CAPrH6UM=YrYO1Stuc5kr-zfgTPcNCgGxycDsRZgN855FByhSxQ@mail.gmail.com> |
Thanks Nigel,
removing the namespace.
luabind::module(L)
[
luabind::class_<IWindow>("IWindow"),
luabind::class_<Shift::AppWindow, IWindow>("AppWindow")
.def(luabind::constructor<unsigned int, unsigned int, bool>())
];
still results in the exception.
On 30 October 2011 01:17, Nigel J Atkinson <[email protected]> wrote:
> Hi Phil,
>
> Just off the top of my head, looking at your code:
>
> I don't know if it is causing your particular problem, but calling your Lua class "Shift::AppWindow" will not work. If you need namespace functionality in Lua use the scoping features of luabind, other wise just call it "AppWindow".
>
> http://www.rasterbar.com/products/luabind/docs.html#scopes
>
> Nigel
>
> On 30/10/2011, at 8:44 AM, Phil Cooper-King wrote:
>
>> Hey,
>>
>> I have a problem trying to get luabind work. I've built the .dll and
>> did a small test app and it worked fine. I'm now trying to add it to a
>> bigger project, but I keep getting an error
>>
>> Unhandled exception at 0x63bc31de (luabind.dll) in Shifters.exe:
>> 0xC0000005: Access violation writing location 0x00d31eae.
>>
>> And the program breaks inside the "LUABIND_API void add_overload(..)"
>> function on the line "if (object overloads = context[name])"
>>
>> I think it might be something todo with how I'm registering my c++
>> class. as the call before add_overload in the call stack is
>> constructor_registration.
>>
>> luabind::module(L)
>> [
>> luabind::class_<IWindow>("IWindow"),
>> luabind::class_<Shift::AppWindow, IWindow>("Shift::AppWindow")
>> .def(luabind::constructor<unsigned int, unsigned int, bool>())
>> ];
>>
>>
>> I think I've built everything right, although if I hadn't I'd expect
>> linker errors rather than the exception.
>>
>> Any Ideas?
>>
>> Thanks,
>> Phil
>>
>> General Stuff
>> Visual Studio 2010, project and luabind built Multi-Threaded (not DLL)
>>
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>
>
> ------------------------------------------------------------------------------
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> in minutes. BlackBerry App World™ now supports Android™ Apps
> for the BlackBerry® PlayBook™. Discover just how easy and simple
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------------------------------------------------------------------------------
Get your Android app more play: Bring it to the BlackBerry PlayBook
in minutes. BlackBerry App World™ now supports Android™ Apps
for the BlackBerry® PlayBook™. Discover just how easy and simple
it is! http://p.sf.net/sfu/android-dev2dev