Re: Casting Upvalues to luabind specific objects?
Harakiri <[email protected]> Tue, 29 Jan 2013 12:13:39 -0800 (PST)
| Newsgroups | gmane.comp.lang.lua.bind.user |
|---|---|
| Message-ID | <[email protected]> |
I got a bit further - i now know the luabind object at least
luabind::detail::object_rep* obj = static_cast<luabind::detail::object_rep*>(lua_touserdata(fn.interpreter(),2));
luabind::detail::class_rep* rep = obj->crep();
if (rep != NULL) {
printf("My Class Name is %s \n",rep->name());
}
So - how do i get my original class object form object_rep ?
Why does rep->name() gives me the implemented class name and not the abstract interface i exposed (which my implemented class extends) e.g. IActor exposed to lua with luabind, MyActor is my actual class which implements it
--- On Tue, 1/29/13, Harakiri <[email protected]> wrote:
> From: Harakiri <[email protected]>
> Subject: [luabind] Casting Upvalues to luabind specific objects?
> To: [email protected]
> Date: Tuesday, January 29, 2013, 10:03 AM
> Before executing a lua function i
> like to see/modify the upvalues (basically globally/locally
> accessible vars)
>
> I'm able to retrieve and print them from C++
>
> // lua func to call is on stack of luastate
> const char* name = NULL;
> int
> j = 1;
>
> while((name = lua_getupvalue(fn.interpreter(), -1, j)) !=
> NULL) {
>
> std::cout << name <<
> std::endl;
>
>
> std::cout << " "
> << lua_typename(fn.interpreter(),
> lua_type(fn.interpreter(),2)) << std::endl;
>
>
>
> if(lua_type(fn.interpreter(),2)
> == LUA_TUSERDATA) {
>
> //
> lua_touserdata(fn.interpreter(),2);
>
>
>
>
> }
>
>
>
>
> lua_pop(fn.interpreter(),
> 1);
>
> j++;
>
>
> }
>
>
> Now what object type is my userdata here ? It is luabind
> specific - because i printed the address from C and in lua i
> did a toString() which i implemented in my exposed Class to
> print the this ptr value.
>
> I know there is a luabind specific upvalue handler but i
> have no idea how to use it. And the documentation is
> lacking
>
> Questions:
>
> What is the userdata object class that luabind uses to
> expose objects in scripts?
>
> How can i retrieve the classname from the original object
> from that luabind object? So that i know how to cast the
> luabind object to my own object type.
>
> Anyone able to modify the above code to set some upvalues
> for a function to NIL ? I tried lua_setupvalue but there is
> no good documentation about it - i was able todo it just
> fine from lua with
> local func = debug.getinfo(2, "f").func
> debug.setupvalue(func, <idxofupvalue>,
> <newvalue>);
>
> Thanks
>
>
>
>
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