Re: Casting Upvalues to luabind specific objects? [SOLVED]
Harakiri <[email protected]> Tue, 29 Jan 2013 12:46:00 -0800 (PST)
| Newsgroups | gmane.comp.lang.lua.bind.user |
|---|---|
| Message-ID | <[email protected]> |
I actually found what i need in the mailling list archive:
http://sourceforge.net/mailarchive/message.php?msg_id=27550158
onst std::pair<void*, int> Instance1 =
pObj1->get_instance(pObj1->crep()->classes().get(pObj1->crep()->type()));
Instance1.first --> is the raw pointer to my interface
--- On Tue, 1/29/13, Harakiri <[email protected]> wrote:
> From: Harakiri <[email protected]>
> Subject: Re: [luabind] Casting Upvalues to luabind specific objects?
> To: [email protected]
> Date: Tuesday, January 29, 2013, 3:13 PM
> I got a bit further - i now know the
> luabind object at least
>
> luabind::detail::object_rep* obj =
> static_cast<luabind::detail::object_rep*>(lua_touserdata(fn.interpreter(),2));
>
>
> luabind::detail::class_rep* rep =
> obj->crep();
>
>
> if (rep != NULL)
> {
>
>
>
>
>
> printf("My Class Name is %s \n",rep->name());
>
>
> }
>
> So - how do i get my original class object form object_rep
> ?
>
> Why does rep->name() gives me the implemented class name
> and not the abstract interface i exposed (which my
> implemented class extends) e.g. IActor exposed to lua with
> luabind, MyActor is my actual class which implements it
>
>
> --- On Tue, 1/29/13, Harakiri <[email protected]>
> wrote:
>
> > From: Harakiri <[email protected]>
> > Subject: [luabind] Casting Upvalues to luabind specific
> objects?
> > To: [email protected]
> > Date: Tuesday, January 29, 2013, 10:03 AM
> > Before executing a lua function i
> > like to see/modify the upvalues (basically
> globally/locally
> > accessible vars)
> >
> > I'm able to retrieve and print them from C++
> >
> > // lua func to call is on stack of luastate
> > const char* name = NULL;
> > int
> > j = 1;
> >
> > while((name = lua_getupvalue(fn.interpreter(), -1, j))
> !=
> > NULL) {
> >
> > std::cout << name <<
> > std::endl;
> >
> >
> > std::cout << " "
> > << lua_typename(fn.interpreter(),
> > lua_type(fn.interpreter(),2)) << std::endl;
> >
> >
> >
> > if(lua_type(fn.interpreter(),2)
> > == LUA_TUSERDATA) {
> >
> > //
> > lua_touserdata(fn.interpreter(),2);
> >
> >
> >
> >
> > }
> >
> >
> >
> >
> > lua_pop(fn.interpreter(),
> > 1);
> >
> > j++;
> >
> >
> > }
> >
> >
> > Now what object type is my userdata here ? It is
> luabind
> > specific - because i printed the address from C and in
> lua i
> > did a toString() which i implemented in my exposed
> Class to
> > print the this ptr value.
> >
> > I know there is a luabind specific upvalue handler but
> i
> > have no idea how to use it. And the documentation is
> > lacking
> >
> > Questions:
> >
> > What is the userdata object class that luabind uses to
> > expose objects in scripts?
> >
> > How can i retrieve the classname from the original
> object
> > from that luabind object? So that i know how to cast
> the
> > luabind object to my own object type.
> >
> > Anyone able to modify the above code to set some
> upvalues
> > for a function to NIL ? I tried lua_setupvalue but
> there is
> > no good documentation about it - i was able todo it
> just
> > fine from lua with
> > local func = debug.getinfo(2, "f").func
> > debug.setupvalue(func, <idxofupvalue>,
> > <newvalue>);
> >
> > Thanks
> >
> >
> >
> >
> >
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>
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