Re: [ANN] clx 0.3.0 released

[email protected]
Newsgroups gmane.comp.lang.lua.general
Message-ID <[email protected]>
Yes, the Lua-to-C++ transpiler is entirely part of clx itself; it has 
its own parser, optimizer and code generator.

Many projects use bytecode IR (LLVM, MIR,...). I used a similar approach 
in an earlier project, but the resulting dependencies were too large for 
my goal of producing very small executables.

So I chose C++ as the IR and let Clang/GCC/MSVC handle the final native 
compilation.

Samir

Le 23/08/2026 21:47, 'Martin Eden' via lua-l a écrit :

> On 2026-08-23 21:40, [email protected] wrote:
> 
>> So the pipeline is essentially:
>> 
>> Lua source → generated C++ → C++ compiler → machine code
> Thanks for explanation.
> 
> So it's Lua to C++ source code transpiler.
> 
> Is that transpiling part your code or you're using existing module?
> 
> -- Martin

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