Re: [ANN] clx 0.3.0 released
| Newsgroups | gmane.comp.lang.lua.general |
|---|---|
| Message-ID | <[email protected]> |
Yes, the Lua-to-C++ transpiler is entirely part of clx itself; it has its own parser, optimizer and code generator. Many projects use bytecode IR (LLVM, MIR,...). I used a similar approach in an earlier project, but the resulting dependencies were too large for my goal of producing very small executables. So I chose C++ as the IR and let Clang/GCC/MSVC handle the final native compilation. Samir Le 23/08/2026 21:47, 'Martin Eden' via lua-l a écrit : > On 2026-08-23 21:40, [email protected] wrote: > >> So the pipeline is essentially: >> >> Lua source → generated C++ → C++ compiler → machine code > Thanks for explanation. > > So it's Lua to C++ source code transpiler. > > Is that transpiling part your code or you're using existing module? > > -- Martin -- You received this message because you are subscribed to the Google Groups "lua-l" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion visit https://groups.google.com/d/msgid/lua-l/88449e8a334fb58a7e292a3bcfa33974%40luart.org.