Re: [ANN] clx 0.3.0 released

Родион Горковенко <[email protected]>
Newsgroups gmane.comp.lang.lua.general
Message-ID <CAL2n1txE45GT9UNKBAZ3ZGuveFMgdA9OejnHH3Y19M8tBuqibQ@mail.gmail.com>
Samir, Hi!

May I ask about your perceived "strategic goal"? I.e. do you aim to create
replacement for LuaJIT (given that it drags behind the language standard)
or is it for now just a project mainly driven by developer's curiosity?

As I understand CLX doesn't provide JIT behavior, so if some code is loaded
and executed dynamically its performance should be that of typical
"interpreted" code, not matched to native / JIT execution?

thanks in advance,
sincerely yours,
Rodion

On Sat, Aug 22, 2026 at 12:21 PM Samir Tine <[email protected]> wrote:

> Hi,
>
> clx is an open-source ahead-of-time (AOT) compiler that turns Lua programs
> into standalone native executables. Version 0.3.0 has now been released,
> with support for Linux, Windows, and macOS.
>
> The main new feature is an optional embedded Lua 5.5 VM with a native
> bridge, enabling dynamic code execution through load(), loadfile(), and
> dofile() while seamlessly interacting with AOT-compiled code.
>
> The VM is only included when requested with the --dynamic flag, so
> applications that don't need dynamic loading retain a minimal executable
> size and runtime footprint.
>
> Compatibility has also improved significantly, with popular Lua libraries
> such as dkjson, serpent, middleclass, and lume now compiling and running
> out of the box.
>
> This release also brings numerous optimizations, including native int64
> code generation, escape-analysis-driven arena allocation, per-table inline
> caches, SIMD optimizations, faster coroutine switching, improved Lua 5.5
> compatibility, and various runtime improvements. clx now matches or
> outperforms LuaJIT on several benchmark workloads.
>
> https://samyeyo.github.io/clx
>
> Regards,
>
> Samir Tine
>
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