Re: Multiple objects running the same script
"R.D. Latimer" <[email protected]>
| Newsgroups | gmane.comp.lang.smalltalk.squeak.squeakland |
|---|---|
| Message-ID | <CAM8Wt+aPd1AVvaUoK9OLFA2FqtdrjsnFXXas7zscEgwwg_9Y=Q@mail.gmail.com> |
Also - Recursion works - (I think) I made a drawsquare with 1 input for a counter, If number < 4 forward 100 rt 100 drawsquare (number + 1) recursive call. That's nice that recursion looks like it's supported. When I make an input, using 'number' for example, can I change the name to 'counter'? I think I have to use the default name provided by etoys - 'number' Randy On Mon, Aug 29, 2011 at 6:42 AM, R.D. Latimer <[email protected]> wrote: > Thanks - I got #2 below to work. I put all the turtle objects onto a > playfield and use "tell all contents". > For #1, I guess I have to specifically call each turtle object reset, so if > there are 10 turtles, I'll need 10 blocks, one for each turtle reset? > It'd be nice to somehow loop through a list of turtle objects, saying to > each one 'reset'. > I tried this with the "Holder" - put turtle tiles for each turtle in the > holder, then use "Holder send to all" or "Holder tell all contents" to > reset. THat didn't seem to have any affect. 1 > > In NetLogo, you write a procedure named 'reset', then use 'tell all' for > something like > tell all turtles [ reset ] (I forget the exact syntax) > > #3 locked up for my version. Each turtle has a reset script. Each turtle > is a sibling of the first turtle. When I use tell all siblings 'reset', the > program locked up. I may be doing something wrong on that. > Do I use turtle 1 to create all the siblings, turtle1 for sibling1, sibling > 1 for sibling2, sibling2 for sibling3, etc. > > Also, to set random pen color, I used an indirect way I found someone > suggested online. I don't think I can assign pencolor a random color. I > made an object, assigned it random rgb amounts (1-100?), then assigned the > pen color to be the color of that object. > > Randy > > > On Sun, Aug 28, 2011 at 11:11 PM, Steve Thomas <sthomas1-gQhbkF4bah9Wk0Htik3J/[email protected]>wrote: > >> So from what I can tell about what you are trying to do the best way may >> be to create "sibling copies" or your turtles. This is done by either >> holding down the shift key when you click on the copy icon in the halo or >> from the menu in the halo there is an option to create siblings >> >> That said there are a number of ways to reset things I can think of and >> hopefully this is not too much info: >> >> 1. You can create a script that executes the resets for all objects >> you want to reset >> 2. Use the scripting tile "tell all contents" (found in the scripting >> category for playfields) to execute all scripts named "reset" (or whatever >> name you choose). Note, this will only go "one level deep" in a playfield. >> This will work if all objects you want to reset are in the playfield (but >> will not work for any objects embedded in a playfield in that playfield) >> 3. Use the scripting tile "tell all siblings" Siblings are really >> neat. When you change a script in one sibling all siblings get the same >> script changes. So in effect they share a common set of scripts and >> variables, but can have different values for each siblings copy of a >> variable and different script states as well. >> 4. If you are using a Book, you can make a page (and the entire book >> "revertible. In the book's menu is an option "save this page for later >> revert" which allows you to set the page (or book) as "revertible" Which >> will save the current state of the page. Then from the Book's menu you can >> choose "revert this page" or "revert this book". You can also use the menu >> item in a script, by getting the halo for that menu item (ie: "revert this >> page") and drag the "fire" tile into a script. >> >> Note: you can either create a button to reset the page (from a script >> editors menu, there is an option: "button to fire this script" or you can >> set a scripts status to "opening" which can be used to reset a page or a >> book when that page or book is opened. >> >> Stephen >> >> On Sun, Aug 28, 2011 at 10:41 PM, R.D. Latimer <[email protected]>wrote: >> >>> Etoys- >>> I have a 'turtle' with a reset button (clears screen, sets position to >>> random xy) and a drawpattern script with random colors. >>> >>> Can I create many copies of this turtle and run all the resets at once - >>> re-positions all 'turtles' and clears the screen, and then run drawpattern >>> all at once for all turtles? Note that drawpattern needs to run only once, >>> not constantly as with a timer. >>> >>> Thanks, >>> Randy Latimer >>> >>> _______________________________________________ >>> squeakland mailing list >>> [email protected] >>> http://lists.squeakland.org/mailman/listinfo/squeakland >>> >>> >> > _______________________________________________ squeakland mailing list [email protected] http://lists.squeakland.org/mailman/listinfo/squeakland