Re: Create siblings in a loop?
"R.D. Latimer" <[email protected]>
| Newsgroups | gmane.comp.lang.smalltalk.squeak.squeakland |
|---|---|
| Message-ID | <CAM8Wt+a1iEUwkDjPWL9ntozb=DrLNvE58wvyC5BJfVUx2wLp-A@mail.gmail.com> |
Can siblings be created in a loop in a script? So I can create 100 siblings at once? On Mon, Aug 29, 2011 at 6:46 AM, R.D. Latimer <[email protected]> wrote: > Also - > Recursion works - (I think) > I made a drawsquare with 1 input for a counter, > If number < 4 > forward 100 > rt 100 > drawsquare (number + 1) recursive call. > > That's nice that recursion looks like it's supported. > > When I make an input, using 'number' for example, can I change the name to > 'counter'? I think I have to use the default name provided by etoys - > 'number' > > Randy > > > On Mon, Aug 29, 2011 at 6:42 AM, R.D. Latimer <[email protected]> wrote: > >> Thanks - I got #2 below to work. I put all the turtle objects onto a >> playfield and use "tell all contents". >> For #1, I guess I have to specifically call each turtle object reset, so >> if there are 10 turtles, I'll need 10 blocks, one for each turtle reset? >> It'd be nice to somehow loop through a list of turtle objects, saying to >> each one 'reset'. >> I tried this with the "Holder" - put turtle tiles for each turtle in the >> holder, then use "Holder send to all" or "Holder tell all contents" to >> reset. THat didn't seem to have any affect. 1 >> >> In NetLogo, you write a procedure named 'reset', then use 'tell all' for >> something like >> tell all turtles [ reset ] (I forget the exact syntax) >> >> #3 locked up for my version. Each turtle has a reset script. Each turtle >> is a sibling of the first turtle. When I use tell all siblings 'reset', the >> program locked up. I may be doing something wrong on that. >> Do I use turtle 1 to create all the siblings, turtle1 for sibling1, >> sibling 1 for sibling2, sibling2 for sibling3, etc. >> >> Also, to set random pen color, I used an indirect way I found someone >> suggested online. I don't think I can assign pencolor a random color. I >> made an object, assigned it random rgb amounts (1-100?), then assigned the >> pen color to be the color of that object. >> >> Randy >> >> >> On Sun, Aug 28, 2011 at 11:11 PM, Steve Thomas <sthomas1-gQhbkF4bah9Wk0Htik3J/[email protected]>wrote: >> >>> So from what I can tell about what you are trying to do the best way may >>> be to create "sibling copies" or your turtles. This is done by either >>> holding down the shift key when you click on the copy icon in the halo or >>> from the menu in the halo there is an option to create siblings >>> >>> That said there are a number of ways to reset things I can think of and >>> hopefully this is not too much info: >>> >>> 1. You can create a script that executes the resets for all objects >>> you want to reset >>> 2. Use the scripting tile "tell all contents" (found in the scripting >>> category for playfields) to execute all scripts named "reset" (or whatever >>> name you choose). Note, this will only go "one level deep" in a playfield. >>> This will work if all objects you want to reset are in the playfield (but >>> will not work for any objects embedded in a playfield in that playfield) >>> 3. Use the scripting tile "tell all siblings" Siblings are really >>> neat. When you change a script in one sibling all siblings get the same >>> script changes. So in effect they share a common set of scripts and >>> variables, but can have different values for each siblings copy of a >>> variable and different script states as well. >>> 4. If you are using a Book, you can make a page (and the entire book >>> "revertible. In the book's menu is an option "save this page for later >>> revert" which allows you to set the page (or book) as "revertible" Which >>> will save the current state of the page. Then from the Book's menu you can >>> choose "revert this page" or "revert this book". You can also use the menu >>> item in a script, by getting the halo for that menu item (ie: "revert this >>> page") and drag the "fire" tile into a script. >>> >>> Note: you can either create a button to reset the page (from a script >>> editors menu, there is an option: "button to fire this script" or you can >>> set a scripts status to "opening" which can be used to reset a page or a >>> book when that page or book is opened. >>> >>> Stephen >>> >>> On Sun, Aug 28, 2011 at 10:41 PM, R.D. Latimer <[email protected]>wrote: >>> >>>> Etoys- >>>> I have a 'turtle' with a reset button (clears screen, sets position to >>>> random xy) and a drawpattern script with random colors. >>>> >>>> Can I create many copies of this turtle and run all the resets at once - >>>> re-positions all 'turtles' and clears the screen, and then run drawpattern >>>> all at once for all turtles? Note that drawpattern needs to run only once, >>>> not constantly as with a timer. >>>> >>>> Thanks, >>>> Randy Latimer >>>> >>>> _______________________________________________ >>>> squeakland mailing list >>>> [email protected] >>>> http://lists.squeakland.org/mailman/listinfo/squeakland >>>> >>>> >>> >> > _______________________________________________ squeakland mailing list [email protected] http://lists.squeakland.org/mailman/listinfo/squeakland