Re: [etoys-dev] Keyboard support
karl ramberg <[email protected]>
| Newsgroups | gmane.comp.lang.smalltalk.squeak.squeakland |
|---|---|
| Message-ID | <CAGzzWLg8AD2FZnUgO7Wp8=BFfrOsGvyhJ16CLK47AS+wPEj2jA@mail.gmail.com> |
Works great for me. I only have Windows so I can't tell if it has platform issues. Maybe we can mix it with this so the script can be triggered with a #keyDown or #keyUp 'event' ? http://tracker.squeakland.org/browse/SQ-331 With this the script does not need to be ticking to execute. (On second thought I'm not sure if it's a good idea. But it can be good to discuss :-) ) Karl On Thu, Feb 16, 2012 at 9:05 PM, Ricardo Moran <[email protected]> wrote: > Hi, > > I know this is not in the 16 items list but I made a very simple project to > enhance the keyboard support and I would like to get it considered for > inclusion. It's based on the suggestions from Bert for my old project in > GSoC. > It's now a single-key morph and it compares the keyStrings (I don't know if > this is good or bad). I hope it works across platforms (even if you have to > reconfigure the keys when you open the project). I only have windows here so > I would appreciate if someone can tell me if this works on Linux and Mac. > > Thanks, > Richo > > _______________________________________________ > etoys-dev mailing list > [email protected] > http://lists.squeakland.org/mailman/listinfo/etoys-dev >