Re: [etoys-dev] Keyboard support

karl ramberg <[email protected]>
Newsgroups gmane.comp.lang.smalltalk.squeak.squeakland
Message-ID <CAGzzWLjT8CTC-XWbyORfFs69W9Us33kHvy0xvzefGV6a0DiDGQ@mail.gmail.com>
On Thu, Feb 16, 2012 at 9:40 PM, karl ramberg <[email protected]> wrote:
> Works great for me.
>
> I only have Windows so I can't tell if it has platform issues.
>
> Maybe we can mix it with this so the script can be triggered with a
> #keyDown or #keyUp 'event' ?
> http://tracker.squeakland.org/browse/SQ-331
>
> With this the script does not need to be ticking to execute.

The KeyPressMorph could self have a #keyDown and #keyUp script trigger so
it could send messages to other players.


>
> (On second thought I'm not sure if it's a good idea. But it can be
> good to discuss  :-) )
>
> Karl
>
>
> On Thu, Feb 16, 2012 at 9:05 PM, Ricardo Moran <[email protected]> wrote:
>> Hi,
>>
>> I know this is not in the 16 items list but I made a very simple project to
>> enhance the keyboard support and I would like to get it considered for
>> inclusion. It's based on the suggestions from Bert for my old project in
>> GSoC.
>> It's now a single-key morph and it compares the keyStrings (I don't know if
>> this is good or bad). I hope it works across platforms (even if you have to
>> reconfigure the keys when you open the project). I only have windows here so
>> I would appreciate if someone can tell me if this works on Linux and Mac.
>>
>> Thanks,
>> Richo
>>
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>>
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