Re: [etoys-dev] Keyboard support
karl ramberg <[email protected]>
| Newsgroups | gmane.comp.lang.smalltalk.squeak.squeakland |
|---|---|
| Message-ID | <CAGzzWLjT8CTC-XWbyORfFs69W9Us33kHvy0xvzefGV6a0DiDGQ@mail.gmail.com> |
On Thu, Feb 16, 2012 at 9:40 PM, karl ramberg <[email protected]> wrote: > Works great for me. > > I only have Windows so I can't tell if it has platform issues. > > Maybe we can mix it with this so the script can be triggered with a > #keyDown or #keyUp 'event' ? > http://tracker.squeakland.org/browse/SQ-331 > > With this the script does not need to be ticking to execute. The KeyPressMorph could self have a #keyDown and #keyUp script trigger so it could send messages to other players. > > (On second thought I'm not sure if it's a good idea. But it can be > good to discuss :-) ) > > Karl > > > On Thu, Feb 16, 2012 at 9:05 PM, Ricardo Moran <[email protected]> wrote: >> Hi, >> >> I know this is not in the 16 items list but I made a very simple project to >> enhance the keyboard support and I would like to get it considered for >> inclusion. It's based on the suggestions from Bert for my old project in >> GSoC. >> It's now a single-key morph and it compares the keyStrings (I don't know if >> this is good or bad). I hope it works across platforms (even if you have to >> reconfigure the keys when you open the project). I only have windows here so >> I would appreciate if someone can tell me if this works on Linux and Mac. >> >> Thanks, >> Richo >> >> _______________________________________________ >> etoys-dev mailing list >> [email protected] >> http://lists.squeakland.org/mailman/listinfo/etoys-dev >>