Re: [etoys-dev] Keyboard support

"K. K. Subramaniam" <[email protected]>
Newsgroups gmane.comp.lang.smalltalk.squeak.squeakland
Message-ID <[email protected]>
On Wednesday 22 Feb 2012 6:57:19 AM Ricardo Moran wrote:
> I don't know. I see this as a conceptual unit and splitting it in two
> packages seems too complicated for such a simple morph. Also, I see no
> value in adding it to the Morphic package since its only purpose lies
> within Etoys. I mean, without Etoys why would you want this morph?
> So, I'll just put it in a new generic category "Etoys-Input".
Ricardo,

It is not about what is it *is* but about what it *can be*. I suppose you can 
check them into Etoys for now and then devs interested in the larger scope 
could factor them out.

I had future smartphones and handhelds in mind when I recommended that 
KeyPress be put into Morphic-Events. Your code may appear small and trivial to 
you but for people creating morphic apps bringing up soft-keyboards just for  
a few control keys is an overkill. Sprinkling these soft buttons around or 
making custom soft-key panels is a better idea.


Regards .. Subbu
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