Re: [etoys-dev] Keyboard support
"K. K. Subramaniam" <[email protected]>
| Newsgroups | gmane.comp.lang.smalltalk.squeak.squeakland |
|---|---|
| Message-ID | <[email protected]> |
On Wednesday 22 Feb 2012 6:57:19 AM Ricardo Moran wrote: > I don't know. I see this as a conceptual unit and splitting it in two > packages seems too complicated for such a simple morph. Also, I see no > value in adding it to the Morphic package since its only purpose lies > within Etoys. I mean, without Etoys why would you want this morph? > So, I'll just put it in a new generic category "Etoys-Input". Ricardo, It is not about what is it *is* but about what it *can be*. I suppose you can check them into Etoys for now and then devs interested in the larger scope could factor them out. I had future smartphones and handhelds in mind when I recommended that KeyPress be put into Morphic-Events. Your code may appear small and trivial to you but for people creating morphic apps bringing up soft-keyboards just for a few control keys is an overkill. Sprinkling these soft buttons around or making custom soft-key panels is a better idea. Regards .. Subbu