Re: Can a Morph / (etoys player) follow a connector path ?

"Harness, Kathleen" <kharness-nzINlOoChub2fBVCVOL8/[email protected]>
Newsgroups gmane.comp.lang.smalltalk.squeak.squeakland
Message-ID <B61E9C817826784A8DCE87FEF284B94C1D32CB91@CITESMBX2.ad.uillinois.edu>
Hi Mike, 
I see Steve's note and it has some very good ideas. This attachment is a flight path project I started a few months ago. Here it is, not quite finished but you can see what is going on.
Regards,
Happy Landings
Kathleen
________________________________________
From: [email protected] [[email protected]] on behalf of Mike Stramba [[email protected]]
Sent: Friday, March 16, 2012 3:09 PM
To: [email protected]
Subject: [squeakland] Can a Morph / (etoys player) follow a connector path ?

I'd like to do something similar to this game in Squeak / Etoys

http://www.gamenet.com/game/air-traffic-chief/

I.e. using a connector, having the motion of a morph follow that
connector, as the connector is moved while the morph is moving.

I see the demos in Etoys of   a "car following a road", but they seem
to be tracking a particular color, and continually turning left or
right (which is ya, basically what any path finding program is gonna
have to do internally, I guess).

Wondering if there is a "high level"  / class  / etoys .. method etc,
to track a connector

Mike
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