Re: Can a Morph / (etoys player) follow a connector path ?
"Harness, Kathleen" <kharness-nzINlOoChub2fBVCVOL8/[email protected]>
| Newsgroups | gmane.comp.lang.smalltalk.squeak.squeakland |
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| Message-ID | <B61E9C817826784A8DCE87FEF284B94C1D32CB91@CITESMBX2.ad.uillinois.edu> |
Hi Mike, I see Steve's note and it has some very good ideas. This attachment is a flight path project I started a few months ago. Here it is, not quite finished but you can see what is going on. Regards, Happy Landings Kathleen ________________________________________ From: [email protected] [[email protected]] on behalf of Mike Stramba [[email protected]] Sent: Friday, March 16, 2012 3:09 PM To: [email protected] Subject: [squeakland] Can a Morph / (etoys player) follow a connector path ? I'd like to do something similar to this game in Squeak / Etoys http://www.gamenet.com/game/air-traffic-chief/ I.e. using a connector, having the motion of a morph follow that connector, as the connector is moved while the morph is moving. I see the demos in Etoys of a "car following a road", but they seem to be tracking a particular color, and continually turning left or right (which is ya, basically what any path finding program is gonna have to do internally, I guess). Wondering if there is a "high level" / class / etoys .. method etc, to track a connector Mike _______________________________________________ squeakland mailing list [email protected] http://lists.squeakland.org/mailman/listinfo/squeakland _______________________________________________ squeakland mailing list [email protected] http://lists.squeakland.org/mailman/listinfo/squeakland
A pathfinder.014.pr
(application/octet-stream, 93.8 KB) - not displayed