Re: Can a Morph / (etoys player) follow a connector path ?

Steve Thomas <sthomas1-gQhbkF4bah9Wk0Htik3J/[email protected]>
Newsgroups gmane.comp.lang.smalltalk.squeak.squeakland
Message-ID <CAGa9PAYE=3uzjVGyNTp_1AcqZzsuJZtFRS5+zrksT-U8F8uSFA@mail.gmail.com>
See I told you there were lots of wonderful things inside Etoys I still
need to discover!!!

I'll add <draw new path> and <follow path> to the list.

Thanks Kathleen!!!

On Fri, Mar 16, 2012 at 5:39 PM, Harness, Kathleen <kharness-nzINlOoChub2fBVCVOL8/[email protected]>wrote:

> Hi Mike,
> I see Steve's note and it has some very good ideas. This attachment is a
> flight path project I started a few months ago. Here it is, not quite
> finished but you can see what is going on.
> Regards,
> Happy Landings
> Kathleen
> ________________________________________
> From: [email protected] [[email protected]]
> on behalf of Mike Stramba [[email protected]]
> Sent: Friday, March 16, 2012 3:09 PM
> To: [email protected]
> Subject: [squeakland] Can a Morph / (etoys player) follow a connector path
> ?
>
> I'd like to do something similar to this game in Squeak / Etoys
>
> http://www.gamenet.com/game/air-traffic-chief/
>
> I.e. using a connector, having the motion of a morph follow that
> connector, as the connector is moved while the morph is moving.
>
> I see the demos in Etoys of   a "car following a road", but they seem
> to be tracking a particular color, and continually turning left or
> right (which is ya, basically what any path finding program is gonna
> have to do internally, I guess).
>
> Wondering if there is a "high level"  / class  / etoys .. method etc,
> to track a connector
>
> Mike
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