Re: Can a Morph / (etoys player) follow a connector path ?
"K. K. Subramaniam" <[email protected]>
| Newsgroups | gmane.comp.lang.smalltalk.squeak.squeakland |
|---|---|
| Message-ID | <[email protected]> |
On Saturday 17 Mar 2012 1:39:33 AM Mike Stramba wrote: > I'd like to do something similar to this game in Squeak / Etoys > > http://www.gamenet.com/game/air-traffic-chief/ > > I.e. using a connector, having the motion of a morph follow that > connector, as the connector is moved while the morph is moving. You could use a polygon object (open) for the path and add a variable to the plane that tracks the current vertex cursor and moves along the vertices of the polygon. See the tiles in Polygon->polygon category for adding new vertices at the beginning and removing vertices at the end. HTH .. Subbu