Re: How to get a button to start painting
"Harness, Kathleen" <kharness-nzINlOoChub2fBVCVOL8/[email protected]>
| Newsgroups | gmane.comp.lang.smalltalk.squeak.squeakland |
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| Message-ID | <B61E9C817826784A8DCE87FEF284B94C1DCED0BA@CITESMBX6.ad.uillinois.edu> |
Hi Luis, The attached project works with repaint buttons for two objects, more as needed. Regards, Kathleen ________________________________ From: [email protected] [[email protected]] on behalf of Ricardo Moran [[email protected]] Sent: Tuesday, May 15, 2012 9:55 AM To: Luis Valente Cc: [email protected] Subject: Re: [squeakland] How to get a button to start painting Hi, If I understood your problem correctly, I think you can create an empty drawing and in the button script put something like this: [ Sketch | copy | do menu item | repaint ] So now, when you click the button you'll be repainting a copy of the original sketch and you can use it many times. Cheers, Richo On Tue, May 15, 2012 at 11:30 AM, Luis Valente <[email protected]<mailto:[email protected]>> wrote: Dear friends, I've a student developping a project to teach some basic math concepts. In her proposal, it's needed a button to start drwaing things using the etoys paintbox. Because it will be needed several times I can't recommend the "do menu item" "repaint". Anny suggestiont to help solve this problem will be appreciated. Luis _______________________________________________ squeakland mailing list [email protected]<mailto:[email protected]> http://lists.squeakland.org/mailman/listinfo/squeakland _______________________________________________ squeakland mailing list [email protected] http://lists.squeakland.org/mailman/listinfo/squeakland
khrepaint.001.pr
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