Re: [Q] Including a media file in a project file
Nicco Kunzmann <[email protected]> Sat, 08 Feb 2014 20:37:39 +0100
| Newsgroups | gmane.comp.lang.smalltalk.squeak.squeakland |
|---|---|
| Message-ID | <[email protected]> |
Hello Young-Jin Lee, I noticed that a sound tile in the project does not mean that the sound stays in the project. My problem was solved when I created an object in the project which has a variable of type 'sound' with the sound as value. The next step was to extract the sound name from a sound tile. The code: costume submorphs first literal But I do not think that this is intended. Maybe both cases are worth writing don as issue to resolve. Greetings, Nicco Am 07.02.2014 20:31, schrieb Young-Jin Lee: > Hello, > > I am looking for a way to include an audio file in the Etoys project file. I found that the recorded sound (or imported sound) is not included in the Etoys project file when it is saved. Thus when I opened the project next time, I could not hear the sound because Etoys could not find the sound file. I guess that the same thing will happen to an mpeg movie file. > > Is there a way to make Etoys include a media file when it saves the project file? > > Thank you so much for your help. > > Young-Jin Lee > _______________________________________________ > squeakland mailing list > [email protected] > http://lists.squeakland.org/mailman/listinfo/squeakland _______________________________________________ squeakland mailing list [email protected] http://lists.squeakland.org/mailman/listinfo/squeakland