Re: Boost.DLL on MacOS (Intel) building Universal Binary ?
Bo Zhou via Boost-users <[email protected]> Sat, 18 Mar 2023 04:19:07 +0000
| Newsgroups | gmane.comp.lib.boost.user |
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| Message-ID | <010f0186f2f15380-4fbfd520-33f8-4aca-8335-c064e8a72fc3-000000@us-east-2.amazonses.com> |
It might not be the issue on Boost but macOS, the*.dylib file to be signed if you want it to run it as distribution. https://developer.apple.com/library/archive/documentation/Security/Conceptual/CodeSigningGuide/Procedures/Procedures.html On Sat, Mar 18, 2023 at 12:49 PM Nicholas Yue via Boost-users < [email protected]> wrote: > Hi, > > I have an application which uses Boost.DLL > > I have built and run them successfully on Linux, Windows and MacOS. > > I have an Intel Mac running Big Sur and have built Boost 1.81.0 > successfully as a universal binary with both arm64 and x86_64 libraries > combined. > > However, while other parts of boost library runs fine, I have found that > Boost.DLL will fail to load the plugins (also built as universal binary). > > Is there additional steps we need to take when building DLL plugins via > Boost.DLL as universal binary so that the loading mechanism is able to pick > the correct portion of the *.dylib that is for the current architecture of > the host application ? > > Cheers > -- > Nicholas Yue > https://www.linkedin.com/in/nicholasyue/ > _______________________________________________ > Boost-users mailing list > [email protected] > https://lists.boost.org/mailman/listinfo.cgi/boost-users > _______________________________________________ Boost-users mailing list [email protected] https://lists.boost.org/mailman/listinfo.cgi/boost-users