Re: Boost.DLL on MacOS (Intel) building Universal Binary ?
Nicholas Yue via Boost-users <[email protected]> Sat, 18 Mar 2023 04:52:26 +0000
| Newsgroups | gmane.comp.lib.boost.user |
|---|---|
| Message-ID | <010f0186f30fd479-0a260ab1-3337-42c6-ad5f-74abbf8c4e5a-000000@us-east-2.amazonses.com> |
On Fri, 17 Mar 2023 at 21:19, Bo Zhou <[email protected]> wrote: > It might not be the issue on Boost but macOS, the*.dylib file to be signed > if you want it to run it as distribution. > > > https://developer.apple.com/library/archive/documentation/Security/Conceptual/CodeSigningGuide/Procedures/Procedures.html > Interesting. How do you explain my situation where building my application + plugins for just Intel (x86_64) on Mac BigSur, Boost.DLL has no issue ? With universal binary (arm64+x86_64), the code signing requirements kicks in ? Kind regards -- Nicholas Yue https://www.linkedin.com/in/nicholasyue/ _______________________________________________ Boost-users mailing list [email protected] https://lists.boost.org/mailman/listinfo.cgi/boost-users